Tests: More broadly use automapping binding/location.

This adds or changes binding/location decorations in 100s of shaders.
It also allows more output (spv.register.autoassign.rangetest.frag)
due to allowing ioMap() to fail.
This commit is contained in:
John Kessenich
2020-07-01 06:30:16 -06:00
parent b112fac003
commit f6facfa189
247 changed files with 1333 additions and 721 deletions

View File

@@ -16,6 +16,9 @@ remap.uniformarray.none.frag
Name 35 "alpha"
Name 47 "gl_FragColor"
Name 52 "texSampler2D"
Decorate 14(color) Location 1
Decorate 25(inColor) Location 0
Decorate 35(alpha) Location 7
Decorate 47(gl_FragColor) Location 0
Decorate 52(texSampler2D) DescriptorSet 0
Decorate 52(texSampler2D) Binding 0