Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
This commit is contained in:
@@ -26,6 +26,7 @@ spv.1.4.image.frag
|
||||
Decorate 26(i2D) DescriptorSet 0
|
||||
Decorate 26(i2D) Binding 1
|
||||
Decorate 30(ic2D) Flat
|
||||
Decorate 30(ic2D) Location 0
|
||||
Decorate 40(ii2D) DescriptorSet 0
|
||||
Decorate 40(ii2D) Binding 12
|
||||
Decorate 52(ui2D) DescriptorSet 0
|
||||
@@ -36,7 +37,9 @@ spv.1.4.image.frag
|
||||
Decorate 77(ii2DMS) Binding 13
|
||||
Decorate 89(ui2DMS) DescriptorSet 0
|
||||
Decorate 89(ui2DMS) Binding 13
|
||||
Decorate 100(fragData) Location 0
|
||||
Decorate 103(value) Flat
|
||||
Decorate 103(value) Location 1
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
|
||||
Reference in New Issue
Block a user