Tests: More broadly use automapping binding/location.

This adds or changes binding/location decorations in 100s of shaders.
It also allows more output (spv.register.autoassign.rangetest.frag)
due to allowing ioMap() to fail.
This commit is contained in:
John Kessenich
2020-07-01 06:30:16 -06:00
parent b112fac003
commit f6facfa189
247 changed files with 1333 additions and 721 deletions

View File

@@ -26,6 +26,7 @@ spv.1.4.image.frag
Decorate 26(i2D) DescriptorSet 0
Decorate 26(i2D) Binding 1
Decorate 30(ic2D) Flat
Decorate 30(ic2D) Location 0
Decorate 40(ii2D) DescriptorSet 0
Decorate 40(ii2D) Binding 12
Decorate 52(ui2D) DescriptorSet 0
@@ -36,7 +37,9 @@ spv.1.4.image.frag
Decorate 77(ii2DMS) Binding 13
Decorate 89(ui2DMS) DescriptorSet 0
Decorate 89(ui2DMS) Binding 13
Decorate 100(fragData) Location 0
Decorate 103(value) Flat
Decorate 103(value) Location 1
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32