Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
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@@ -21,12 +21,17 @@ spv.1.4.texture.frag
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Name 78 "color"
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Decorate 15(texSampler2D) DescriptorSet 0
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Decorate 15(texSampler2D) Binding 0
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Decorate 19(coords2D) Location 1
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Decorate 28(itexSampler2D) DescriptorSet 0
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Decorate 28(itexSampler2D) Binding 0
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Decorate 28(itexSampler2D) Binding 1
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Decorate 40(utexSampler2D) DescriptorSet 0
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Decorate 40(utexSampler2D) Binding 0
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Decorate 40(utexSampler2D) Binding 2
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Decorate 51(iCoords2D) Flat
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Decorate 51(iCoords2D) Location 2
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Decorate 54(iLod) Flat
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Decorate 54(iLod) Location 3
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Decorate 76(t) Location 0
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Decorate 78(color) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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