Tests: More broadly use automapping binding/location.

This adds or changes binding/location decorations in 100s of shaders.
It also allows more output (spv.register.autoassign.rangetest.frag)
due to allowing ioMap() to fail.
This commit is contained in:
John Kessenich
2020-07-01 06:30:16 -06:00
parent b112fac003
commit f6facfa189
247 changed files with 1333 additions and 721 deletions

View File

@@ -21,12 +21,17 @@ spv.1.4.texture.frag
Name 78 "color"
Decorate 15(texSampler2D) DescriptorSet 0
Decorate 15(texSampler2D) Binding 0
Decorate 19(coords2D) Location 1
Decorate 28(itexSampler2D) DescriptorSet 0
Decorate 28(itexSampler2D) Binding 0
Decorate 28(itexSampler2D) Binding 1
Decorate 40(utexSampler2D) DescriptorSet 0
Decorate 40(utexSampler2D) Binding 0
Decorate 40(utexSampler2D) Binding 2
Decorate 51(iCoords2D) Flat
Decorate 51(iCoords2D) Location 2
Decorate 54(iLod) Flat
Decorate 54(iLod) Location 3
Decorate 76(t) Location 0
Decorate 78(color) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32