Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
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@@ -58,27 +58,34 @@ Validation failed
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Name 199 "s2DRS"
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Name 203 "s1D"
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Name 204 "s2DS"
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Decorate 17(o) Location 0
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Decorate 21(samp2D) DescriptorSet 0
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Decorate 21(samp2D) Binding 0
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Decorate 21(samp2D) Binding 2
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Decorate 37(samp2DA) DescriptorSet 0
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Decorate 37(samp2DA) Binding 0
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Decorate 37(samp2DA) Binding 5
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Decorate 47(samp2DR) DescriptorSet 0
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Decorate 47(samp2DR) Binding 0
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Decorate 47(samp2DR) Binding 4
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Decorate 55(samp2DS) DescriptorSet 0
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Decorate 55(samp2DS) Binding 0
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Decorate 55(samp2DS) Binding 3
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Decorate 68(io) Location 1
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Decorate 72(Sca) DescriptorSet 0
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Decorate 72(Sca) Binding 0
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Decorate 72(Sca) Binding 6
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Decorate 79(i) Location 0
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Decorate 87(Isca) DescriptorSet 0
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Decorate 87(Isca) Binding 0
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Decorate 87(Isca) Binding 7
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Decorate 99(uo) Location 2
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Decorate 103(Usca) DescriptorSet 0
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Decorate 103(Usca) Binding 0
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Decorate 103(Usca) Binding 8
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Decorate 118(Scas) DescriptorSet 0
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Decorate 118(Scas) Binding 0
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Decorate 118(Scas) Binding 9
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Decorate 167(sampC) DescriptorSet 0
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Decorate 167(sampC) Binding 0
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Decorate 167(sampC) Binding 1
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Decorate 173(gl_ClipDistance) BuiltIn ClipDistance
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Decorate 184(fflat) Flat
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Decorate 184(fflat) Location 1
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Decorate 185(fsmooth) Location 2
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Decorate 186(fnop) NoPerspective
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Decorate 186(fnop) Location 3
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Decorate 193(bounds) DescriptorSet 0
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Decorate 193(bounds) Binding 0
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Decorate 194(s2D) DescriptorSet 0
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