Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
This commit is contained in:
@@ -37,11 +37,13 @@ Validation failed
|
||||
MemberName 92(bi) 0 "v"
|
||||
Name 95 "bname"
|
||||
Decorate 14(gl_FrontFacing) BuiltIn FrontFacing
|
||||
Decorate 23(o) Location 0
|
||||
Decorate 28(gl_ClipDistance) BuiltIn ClipDistance
|
||||
Decorate 38(k) Location 0
|
||||
Decorate 50(sampR) DescriptorSet 0
|
||||
Decorate 50(sampR) Binding 0
|
||||
Decorate 58(sampB) DescriptorSet 0
|
||||
Decorate 58(sampB) Binding 0
|
||||
Decorate 58(sampB) Binding 1
|
||||
Decorate 82(samp2Da) DescriptorSet 0
|
||||
Decorate 82(samp2Da) Binding 0
|
||||
Decorate 85 ArrayStride 64
|
||||
|
||||
Reference in New Issue
Block a user