Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
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@@ -33,8 +33,12 @@ spv.150.vert
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MemberDecorate 11(gl_PerVertex) 1 BuiltIn PointSize
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MemberDecorate 11(gl_PerVertex) 2 BuiltIn ClipDistance
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Decorate 11(gl_PerVertex) Block
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Decorate 17(iv4) Location 0
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Decorate 23(ps) Location 1
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Decorate 38(s2out) Location 0
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Decorate 47(s2D) DescriptorSet 0
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Decorate 47(s2D) Binding 0
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Decorate 62(ui) Location 2
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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