Tests: More broadly use automapping binding/location.

This adds or changes binding/location decorations in 100s of shaders.
It also allows more output (spv.register.autoassign.rangetest.frag)
due to allowing ioMap() to fail.
This commit is contained in:
John Kessenich
2020-07-01 06:30:16 -06:00
parent b112fac003
commit f6facfa189
247 changed files with 1333 additions and 721 deletions

View File

@@ -33,8 +33,12 @@ spv.150.vert
MemberDecorate 11(gl_PerVertex) 1 BuiltIn PointSize
MemberDecorate 11(gl_PerVertex) 2 BuiltIn ClipDistance
Decorate 11(gl_PerVertex) Block
Decorate 17(iv4) Location 0
Decorate 23(ps) Location 1
Decorate 38(s2out) Location 0
Decorate 47(s2D) DescriptorSet 0
Decorate 47(s2D) Binding 0
Decorate 62(ui) Location 2
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32