Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
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@@ -93,7 +93,7 @@ spv.16bitstorage-int.frag
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MemberDecorate 17(B2) 7 Offset 472
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Decorate 17(B2) BufferBlock
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Decorate 19(b2) DescriptorSet 0
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Decorate 19(b2) Binding 0
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Decorate 19(b2) Binding 1
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Decorate 22 ArrayStride 16
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MemberDecorate 23(S) 0 Offset 0
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MemberDecorate 23(S) 1 Offset 4
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@@ -126,7 +126,7 @@ spv.16bitstorage-int.frag
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MemberDecorate 49(B5) 7 Offset 1696
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Decorate 49(B5) Block
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Decorate 51(b5) DescriptorSet 0
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Decorate 51(b5) Binding 0
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Decorate 51(b5) Binding 2
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MemberDecorate 88(S2) 0 ColMajor
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MemberDecorate 88(S2) 0 Offset 0
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MemberDecorate 88(S2) 0 MatrixStride 16
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@@ -137,7 +137,7 @@ spv.16bitstorage-int.frag
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MemberDecorate 90(B4) 1 Offset 80
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Decorate 90(B4) BufferBlock
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Decorate 92(b4) DescriptorSet 0
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Decorate 92(b4) Binding 0
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Decorate 92(b4) Binding 4
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MemberDecorate 93(S2) 0 RowMajor
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MemberDecorate 93(S2) 0 Offset 0
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MemberDecorate 93(S2) 0 MatrixStride 16
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@@ -146,7 +146,7 @@ spv.16bitstorage-int.frag
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MemberDecorate 94(B3) 0 Offset 0
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Decorate 94(B3) BufferBlock
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Decorate 96(b3) DescriptorSet 0
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Decorate 96(b3) Binding 0
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Decorate 96(b3) Binding 3
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2: TypeVoid
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3: TypeFunction 2
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6: TypeInt 16 1
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