Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
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@@ -21,14 +21,17 @@ spv.300layout.frag
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Decorate 9(c) RelaxedPrecision
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Decorate 9(c) Location 7
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Decorate 11(color) RelaxedPrecision
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Decorate 11(color) Location 1
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Decorate 12 RelaxedPrecision
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MemberDecorate 13(S) 0 RelaxedPrecision
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MemberDecorate 13(S) 1 RelaxedPrecision
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Decorate 15(s) Location 2
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Decorate 19 RelaxedPrecision
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Decorate 20 RelaxedPrecision
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Decorate 26(p) RelaxedPrecision
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Decorate 26(p) Location 3
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Decorate 29(pos) RelaxedPrecision
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Decorate 29(pos) Location 0
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Decorate 30 RelaxedPrecision
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Decorate 33 RelaxedPrecision
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Decorate 34 RelaxedPrecision
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