Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
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@@ -36,6 +36,7 @@ spv.300layout.vert
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MemberName 126(S) 0 "c"
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MemberName 126(S) 1 "f"
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Name 128 "s"
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Decorate 9(pos) Location 0
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Decorate 11(p) Location 3
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MemberDecorate 17(Transform) 0 RowMajor
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MemberDecorate 17(Transform) 0 Offset 0
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@@ -63,17 +64,21 @@ spv.300layout.vert
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MemberDecorate 45(T3) 3 Offset 2048
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Decorate 45(T3) Block
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Decorate 47 DescriptorSet 0
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Decorate 47 Binding 0
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Decorate 47 Binding 2
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MemberDecorate 78(T2) 0 Offset 0
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MemberDecorate 78(T2) 1 RowMajor
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MemberDecorate 78(T2) 1 Offset 16
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MemberDecorate 78(T2) 1 MatrixStride 16
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Decorate 78(T2) Block
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Decorate 80 DescriptorSet 0
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Decorate 80 Binding 0
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Decorate 80 Binding 1
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Decorate 98(color) Location 1
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Decorate 100(c) Location 7
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Decorate 108(iout) Flat
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Decorate 108(iout) Location 2
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Decorate 114(uiuin) Location 0
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Decorate 120(aiv2) Location 9
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Decorate 128(s) Location 3
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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