Tests: More broadly use automapping binding/location.

This adds or changes binding/location decorations in 100s of shaders.
It also allows more output (spv.register.autoassign.rangetest.frag)
due to allowing ioMap() to fail.
This commit is contained in:
John Kessenich
2020-07-01 06:30:16 -06:00
parent b112fac003
commit f6facfa189
247 changed files with 1333 additions and 721 deletions

View File

@@ -36,6 +36,7 @@ spv.300layoutp.vert
MemberName 78(S) 0 "c"
MemberName 78(S) 1 "f"
Name 80 "s"
Decorate 9(pos) Location 0
Decorate 11(p) Location 3
MemberDecorate 17(Transform) 0 RowMajor
MemberDecorate 17(Transform) 0 Offset 0
@@ -63,17 +64,20 @@ spv.300layoutp.vert
MemberDecorate 33(T3) 3 Offset 160
Decorate 33(T3) Block
Decorate 35 DescriptorSet 0
Decorate 35 Binding 0
Decorate 35 Binding 2
MemberDecorate 42(T2) 0 Offset 0
MemberDecorate 42(T2) 1 RowMajor
MemberDecorate 42(T2) 1 Offset 16
MemberDecorate 42(T2) 1 MatrixStride 16
Decorate 42(T2) Block
Decorate 44 DescriptorSet 0
Decorate 44 Binding 0
Decorate 44 Binding 1
Decorate 50(color) Location 1
Decorate 52(c) Location 7
Decorate 60(iout) Flat
Decorate 60(iout) Location 2
Decorate 72(aiv2) Location 9
Decorate 80(s) Location 3
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32