Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
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@@ -43,13 +43,13 @@ spv.310.comp
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MemberDecorate 23(outbna) 1 Offset 16
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Decorate 23(outbna) BufferBlock
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Decorate 25(outbnamena) DescriptorSet 0
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Decorate 25(outbnamena) Binding 0
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Decorate 25(outbnamena) Binding 1
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Decorate 47 ArrayStride 16
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MemberDecorate 48(outs) 0 Offset 0
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MemberDecorate 48(outs) 1 Offset 16
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Decorate 48(outs) BufferBlock
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Decorate 50(outnames) DescriptorSet 0
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Decorate 50(outnames) Binding 0
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Decorate 50(outnames) Binding 2
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Decorate 53(gl_LocalInvocationID) BuiltIn LocalInvocationId
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Decorate 65(gl_DeviceIndex) BuiltIn DeviceIndex
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Decorate 71 BuiltIn WorkgroupSize
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