Tests: More broadly use automapping binding/location.

This adds or changes binding/location decorations in 100s of shaders.
It also allows more output (spv.register.autoassign.rangetest.frag)
due to allowing ioMap() to fail.
This commit is contained in:
John Kessenich
2020-07-01 06:30:16 -06:00
parent b112fac003
commit f6facfa189
247 changed files with 1333 additions and 721 deletions

View File

@@ -43,13 +43,13 @@ spv.310.comp
MemberDecorate 23(outbna) 1 Offset 16
Decorate 23(outbna) BufferBlock
Decorate 25(outbnamena) DescriptorSet 0
Decorate 25(outbnamena) Binding 0
Decorate 25(outbnamena) Binding 1
Decorate 47 ArrayStride 16
MemberDecorate 48(outs) 0 Offset 0
MemberDecorate 48(outs) 1 Offset 16
Decorate 48(outs) BufferBlock
Decorate 50(outnames) DescriptorSet 0
Decorate 50(outnames) Binding 0
Decorate 50(outnames) Binding 2
Decorate 53(gl_LocalInvocationID) BuiltIn LocalInvocationId
Decorate 65(gl_DeviceIndex) BuiltIn DeviceIndex
Decorate 71 BuiltIn WorkgroupSize