Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
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@@ -59,6 +59,9 @@ spv.400.tesc
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Decorate 72(gl_TessLevelInner) Patch
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Decorate 72(gl_TessLevelInner) BuiltIn TessLevelInner
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Decorate 78(patchOut) Patch
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Decorate 78(patchOut) Location 0
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Decorate 82(inb) Location 0
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Decorate 83(ind) Location 1
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Decorate 86(ivla) Location 3
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Decorate 87(ivlb) Location 4
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Decorate 90(ovla) Location 3
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