Tests: More broadly use automapping binding/location.

This adds or changes binding/location decorations in 100s of shaders.
It also allows more output (spv.register.autoassign.rangetest.frag)
due to allowing ioMap() to fail.
This commit is contained in:
John Kessenich
2020-07-01 06:30:16 -06:00
parent b112fac003
commit f6facfa189
247 changed files with 1333 additions and 721 deletions

View File

@@ -68,8 +68,13 @@ spv.400.tese
MemberDecorate 64(gl_PerVertex) 2 BuiltIn ClipDistance
Decorate 64(gl_PerVertex) Block
Decorate 75(patchIn) Patch
Decorate 75(patchIn) Location 0
Decorate 79(inb) Location 1
Decorate 80(ind) Location 2
Decorate 81(testblb) Block
Decorate 84(blb) Location 3
Decorate 85(testbld) Block
Decorate 88(bld) Location 4
Decorate 91(ivla) Location 23
Decorate 92(ivlb) Location 24
Decorate 95(ovla) Location 23