Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
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@@ -68,8 +68,13 @@ spv.400.tese
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MemberDecorate 64(gl_PerVertex) 2 BuiltIn ClipDistance
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Decorate 64(gl_PerVertex) Block
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Decorate 75(patchIn) Patch
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Decorate 75(patchIn) Location 0
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Decorate 79(inb) Location 1
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Decorate 80(ind) Location 2
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Decorate 81(testblb) Block
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Decorate 84(blb) Location 3
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Decorate 85(testbld) Block
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Decorate 88(bld) Location 4
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Decorate 91(ivla) Location 23
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Decorate 92(ivlb) Location 24
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Decorate 95(ovla) Location 23
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