Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
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@@ -15,6 +15,7 @@ spv.430.frag
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Name 9 "color"
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Name 14 "gl_Layer"
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Name 19 "gl_ViewportIndex"
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Decorate 9(color) Location 0
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Decorate 14(gl_Layer) Flat
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Decorate 14(gl_Layer) BuiltIn Layer
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Decorate 19(gl_ViewportIndex) Flat
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