Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
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@@ -41,7 +41,12 @@ spv.430.vert
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Name 65 "outMS"
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MemberDecorate 10(gl_PerVertex) 0 BuiltIn ClipDistance
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Decorate 10(gl_PerVertex) Block
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Decorate 23(bad) Location 0
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Decorate 34(badorder3) Flat
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Decorate 34(badorder3) Location 1
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Decorate 38(f) Location 11
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Decorate 41(badorder) Location 10
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Decorate 42(badorder2) Location 0
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Decorate 42(badorder2) Invariant
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MemberDecorate 43(boundblock) 0 Offset 0
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Decorate 43(boundblock) Block
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@@ -62,6 +67,7 @@ spv.430.vert
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Decorate 62(var) Location 0
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MemberDecorate 63(MS) 0 Location 17
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Decorate 63(MS) Block
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Decorate 65(outMS) Location 2
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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