Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
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@@ -27,6 +27,7 @@ spv.GeometryShaderPassthrough.geom
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Decorate 8(gl_PerVertex) Block
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Decorate 10 PassthroughNV
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Decorate 12(Inputs) Block
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Decorate 14 Location 0
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Decorate 14 PassthroughNV
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2: TypeVoid
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3: TypeFunction 2
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