Tests: More broadly use automapping binding/location.

This adds or changes binding/location decorations in 100s of shaders.
It also allows more output (spv.register.autoassign.rangetest.frag)
due to allowing ioMap() to fail.
This commit is contained in:
John Kessenich
2020-07-01 06:30:16 -06:00
parent b112fac003
commit f6facfa189
247 changed files with 1333 additions and 721 deletions

View File

@@ -27,6 +27,7 @@ spv.GeometryShaderPassthrough.geom
Decorate 8(gl_PerVertex) Block
Decorate 10 PassthroughNV
Decorate 12(Inputs) Block
Decorate 14 Location 0
Decorate 14 PassthroughNV
2: TypeVoid
3: TypeFunction 2