Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
This commit is contained in:
@@ -31,6 +31,8 @@ spv.RayGenShader.rgen
|
||||
MemberDecorate 37(block) 0 Offset 0
|
||||
MemberDecorate 37(block) 1 Offset 16
|
||||
Decorate 37(block) BufferBlock
|
||||
Decorate 39 DescriptorSet 0
|
||||
Decorate 39 Binding 2
|
||||
Decorate 50(accNV1) DescriptorSet 0
|
||||
Decorate 50(accNV1) Binding 1
|
||||
Decorate 53(payload) Location 0
|
||||
|
||||
Reference in New Issue
Block a user