Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
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@@ -37,6 +37,8 @@ spv.RayGenShaderArray.rgen
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MemberDecorate 34(block) 1 Offset 16
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MemberDecorate 34(block) 2 Offset 28
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Decorate 34(block) BufferBlock
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Decorate 36 DescriptorSet 0
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Decorate 36 Binding 2
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Decorate 60(accNV1) DescriptorSet 0
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Decorate 60(accNV1) Binding 1
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Decorate 75 DecorationNonUniformEXT
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