Tests: More broadly use automapping binding/location.

This adds or changes binding/location decorations in 100s of shaders.
It also allows more output (spv.register.autoassign.rangetest.frag)
due to allowing ioMap() to fail.
This commit is contained in:
John Kessenich
2020-07-01 06:30:16 -06:00
parent b112fac003
commit f6facfa189
247 changed files with 1333 additions and 721 deletions

View File

@@ -37,6 +37,8 @@ spv.RayGenShaderArray.rgen
MemberDecorate 34(block) 1 Offset 16
MemberDecorate 34(block) 2 Offset 28
Decorate 34(block) BufferBlock
Decorate 36 DescriptorSet 0
Decorate 36 Binding 2
Decorate 60(accNV1) DescriptorSet 0
Decorate 60(accNV1) Binding 1
Decorate 75 DecorationNonUniformEXT