Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
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@@ -44,6 +44,8 @@ WARNING: 0:4: '' : all default precisions are highp; use precision statements to
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Name 97 "samp2D"
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Name 101 "coord"
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Name 213 "color"
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Decorate 16(u) Location 1
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Decorate 41(w) Location 2
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MemberDecorate 55(s1) 0 Offset 0
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MemberDecorate 55(s1) 1 Offset 4
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MemberDecorate 56(s2) 0 Offset 0
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@@ -52,7 +54,7 @@ WARNING: 0:4: '' : all default precisions are highp; use precision statements to
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MemberDecorate 57(ub1) 0 Offset 0
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Decorate 57(ub1) Block
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Decorate 59(uName1) DescriptorSet 0
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Decorate 59(uName1) Binding 0
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Decorate 59(uName1) Binding 1
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MemberDecorate 64(s1) 0 Offset 0
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MemberDecorate 64(s1) 1 Offset 4
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MemberDecorate 65(s2) 0 Offset 0
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@@ -61,14 +63,16 @@ WARNING: 0:4: '' : all default precisions are highp; use precision statements to
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MemberDecorate 66(ub2) 0 Offset 0
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Decorate 66(ub2) BufferBlock
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Decorate 68(uName2) DescriptorSet 0
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Decorate 68(uName2) Binding 0
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Decorate 68(uName2) Binding 2
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Decorate 97(samp2D) DescriptorSet 0
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Decorate 97(samp2D) Binding 0
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Decorate 101(coord) RelaxedPrecision
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Decorate 101(coord) Location 0
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Decorate 102 RelaxedPrecision
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Decorate 107 RelaxedPrecision
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Decorate 108 RelaxedPrecision
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Decorate 129 RelaxedPrecision
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Decorate 213(color) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeInt 32 1
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