Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
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@@ -18,6 +18,7 @@ spv.always-discard.frag
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Name 30 "y"
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Name 36 "radius"
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Name 59 "gl_FragColor"
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Decorate 21(tex_coord) Location 0
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Decorate 59(gl_FragColor) Location 0
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2: TypeVoid
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3: TypeFunction 2
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