Tests: More broadly use automapping binding/location.

This adds or changes binding/location decorations in 100s of shaders.
It also allows more output (spv.register.autoassign.rangetest.frag)
due to allowing ioMap() to fail.
This commit is contained in:
John Kessenich
2020-07-01 06:30:16 -06:00
parent b112fac003
commit f6facfa189
247 changed files with 1333 additions and 721 deletions

View File

@@ -17,6 +17,7 @@ spv.always-discard2.frag
Name 21 "tex_coord"
Name 30 "y"
Name 38 "gl_FragColor"
Decorate 21(tex_coord) Location 0
Decorate 38(gl_FragColor) Location 0
2: TypeVoid
3: TypeFunction 2