Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
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@@ -30,8 +30,10 @@ spv.atomic.comp
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Name 72 "arrY"
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Name 73 "arrZ"
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Decorate 20(counter) Offset 0
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Decorate 20(counter) DescriptorSet 0
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Decorate 20(counter) Binding 0
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Decorate 27(countArr) Offset 4
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Decorate 27(countArr) DescriptorSet 0
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Decorate 27(countArr) Binding 0
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MemberDecorate 62(dataSSB) 0 Restrict
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MemberDecorate 62(dataSSB) 0 Offset 0
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