Tests: More broadly use automapping binding/location.

This adds or changes binding/location decorations in 100s of shaders.
It also allows more output (spv.register.autoassign.rangetest.frag)
due to allowing ioMap() to fail.
This commit is contained in:
John Kessenich
2020-07-01 06:30:16 -06:00
parent b112fac003
commit f6facfa189
247 changed files with 1333 additions and 721 deletions

View File

@@ -26,14 +26,27 @@ spv.bitCast.frag
Name 139 "u3"
Name 148 "u4"
Name 154 "fragColor"
Decorate 14(f1) Location 8
Decorate 26(f2) Location 9
Decorate 37(f3) Location 10
Decorate 48(f4) Location 11
Decorate 89(i1) Flat
Decorate 89(i1) Location 0
Decorate 98(i2) Flat
Decorate 98(i2) Location 1
Decorate 107(i3) Flat
Decorate 107(i3) Location 2
Decorate 116(i4) Flat
Decorate 116(i4) Location 3
Decorate 122(u1) Flat
Decorate 122(u1) Location 4
Decorate 130(u2) Flat
Decorate 130(u2) Location 5
Decorate 139(u3) Flat
Decorate 139(u3) Location 6
Decorate 148(u4) Flat
Decorate 148(u4) Location 7
Decorate 154(fragColor) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 1