Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
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@@ -26,14 +26,27 @@ spv.bitCast.frag
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Name 139 "u3"
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Name 148 "u4"
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Name 154 "fragColor"
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Decorate 14(f1) Location 8
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Decorate 26(f2) Location 9
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Decorate 37(f3) Location 10
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Decorate 48(f4) Location 11
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Decorate 89(i1) Flat
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Decorate 89(i1) Location 0
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Decorate 98(i2) Flat
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Decorate 98(i2) Location 1
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Decorate 107(i3) Flat
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Decorate 107(i3) Location 2
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Decorate 116(i4) Flat
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Decorate 116(i4) Location 3
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Decorate 122(u1) Flat
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Decorate 122(u1) Location 4
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Decorate 130(u2) Flat
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Decorate 130(u2) Location 5
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Decorate 139(u3) Flat
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Decorate 139(u3) Location 6
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Decorate 148(u4) Flat
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Decorate 148(u4) Location 7
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Decorate 154(fragColor) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeInt 32 1
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