Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
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@@ -46,6 +46,7 @@ spv.bufferhandle3.frag
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Decorate 40(x) DescriptorSet 1
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Decorate 40(x) Binding 2
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Decorate 42(k) Flat
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Decorate 42(k) Location 0
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Decorate 42(k) DecorationAliasedPointerEXT
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Decorate 23(param) DecorationAliasedPointerEXT
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2: TypeVoid
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