Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
This commit is contained in:
@@ -47,7 +47,7 @@ spv.bufferhandle7.frag
|
||||
MemberDecorate 15(t2) 1 Offset 8
|
||||
Decorate 15(t2) Block
|
||||
Decorate 17(u) DescriptorSet 0
|
||||
Decorate 17(u) Binding 0
|
||||
Decorate 17(u) Binding 1
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
TypeForwardPointer 6 PhysicalStorageBufferEXT
|
||||
|
||||
Reference in New Issue
Block a user