Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
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@@ -40,7 +40,9 @@ spv.bufferhandle9.frag
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Decorate 8(blockType) Block
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Decorate 13(b1) DecorationAliasedPointerEXT
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Decorate 16(h) Flat
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Decorate 16(h) Location 0
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Decorate 19(i) Flat
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Decorate 19(i) Location 1
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Decorate 34(b2) DecorationAliasedPointerEXT
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Decorate 37(b3) DecorationAliasedPointerEXT
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MemberDecorate 53(t2) 0 Offset 0
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