Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
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@@ -12,6 +12,7 @@ spv.dataOut.frag
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Name 4 "main"
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Name 12 "gl_FragData"
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Name 16 "Color"
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Decorate 16(Color) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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