Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
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@@ -15,10 +15,12 @@ spv.dataOutIndirect.frag
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MemberName 14(b) 0 "i"
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Name 16 "bName"
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Name 22 "Color"
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Decorate 12(fcolor) Location 0
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MemberDecorate 14(b) 0 Offset 0
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Decorate 14(b) Block
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Decorate 16(bName) DescriptorSet 0
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Decorate 16(bName) Binding 0
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Decorate 22(Color) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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