Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
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@@ -15,6 +15,8 @@ WARNING: 0:3: attribute deprecated in version 130; may be removed in future rele
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Name 25 "colorOut"
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Name 28 "color"
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Name 34 "gl_Position"
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Decorate 25(colorOut) Location 0
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Decorate 28(color) Location 0
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Decorate 34(gl_Position) BuiltIn Position
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2: TypeVoid
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3: TypeFunction 2
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