Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
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@@ -16,6 +16,8 @@ spv.depthOut.frag
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Name 10 "Depth"
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Name 14 "Color"
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Decorate 8(gl_FragDepth) BuiltIn FragDepth
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Decorate 10(Depth) Location 1
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Decorate 14(Color) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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