Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
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@@ -14,6 +14,7 @@ spv.deviceGroup.frag
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Name 4 "main"
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Name 9 "color"
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Name 12 "gl_DeviceIndex"
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Decorate 9(color) Location 0
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Decorate 12(gl_DeviceIndex) Flat
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Decorate 12(gl_DeviceIndex) BuiltIn DeviceIndex
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2: TypeVoid
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