Tests: More broadly use automapping binding/location.

This adds or changes binding/location decorations in 100s of shaders.
It also allows more output (spv.register.autoassign.rangetest.frag)
due to allowing ioMap() to fail.
This commit is contained in:
John Kessenich
2020-07-01 06:30:16 -06:00
parent b112fac003
commit f6facfa189
247 changed files with 1333 additions and 721 deletions

View File

@@ -21,6 +21,7 @@ spv.drawParams.vert
Decorate 10(gl_BaseVertexARB) BuiltIn BaseVertex
Decorate 13(gl_BaseInstanceARB) BuiltIn BaseInstance
Decorate 16(gl_DrawIDARB) BuiltIn DrawIndex
Decorate 21(pos) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 1