Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
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@@ -21,6 +21,7 @@ spv.drawParams.vert
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Decorate 10(gl_BaseVertexARB) BuiltIn BaseVertex
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Decorate 13(gl_BaseInstanceARB) BuiltIn BaseInstance
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Decorate 16(gl_DrawIDARB) BuiltIn DrawIndex
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Decorate 21(pos) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeInt 32 1
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