Tests: More broadly use automapping binding/location.

This adds or changes binding/location decorations in 100s of shaders.
It also allows more output (spv.register.autoassign.rangetest.frag)
due to allowing ioMap() to fail.
This commit is contained in:
John Kessenich
2020-07-01 06:30:16 -06:00
parent b112fac003
commit f6facfa189
247 changed files with 1333 additions and 721 deletions

View File

@@ -24,7 +24,17 @@ spv.earlyReturnDiscard.frag
Name 77 "b"
Name 105 "gl_FragColor"
Name 109 "threshhold3"
Decorate 11(BaseColor) Location 9
Decorate 14(otherColor) Location 3
Decorate 17(c) Location 4
Decorate 19(d) Location 0
Decorate 25(bigColor) Location 1
Decorate 30(smallColor) Location 2
Decorate 39(minimum) Location 8
Decorate 51(threshhold) Location 5
Decorate 63(threshhold2) Location 6
Decorate 105(gl_FragColor) Location 0
Decorate 109(threshhold3) Location 7
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32