Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
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@@ -24,7 +24,17 @@ spv.earlyReturnDiscard.frag
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Name 77 "b"
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Name 105 "gl_FragColor"
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Name 109 "threshhold3"
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Decorate 11(BaseColor) Location 9
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Decorate 14(otherColor) Location 3
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Decorate 17(c) Location 4
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Decorate 19(d) Location 0
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Decorate 25(bigColor) Location 1
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Decorate 30(smallColor) Location 2
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Decorate 39(minimum) Location 8
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Decorate 51(threshhold) Location 5
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Decorate 63(threshhold2) Location 6
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Decorate 105(gl_FragColor) Location 0
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Decorate 109(threshhold3) Location 7
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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