Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
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@@ -30,6 +30,8 @@ spv.ext.RayGenShader11.rgen
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MemberDecorate 37(block) 0 Offset 0
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MemberDecorate 37(block) 1 Offset 16
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Decorate 37(block) Block
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Decorate 39 DescriptorSet 0
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Decorate 39 Binding 1
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Decorate 52(payload) Location 0
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2: TypeVoid
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3: TypeFunction 2
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