Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
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@@ -104,6 +104,7 @@ spv.float32.frag
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Name 530 "f16_to_d"
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Name 531 "f_to_f16"
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Name 532 "d_to_f16"
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Decorate 471(if32v) Location 0
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Decorate 518 ArrayStride 16
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Decorate 519 ArrayStride 32
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MemberDecorate 520(S) 0 Offset 0
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