Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
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@@ -105,6 +105,7 @@ Validation failed
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Name 522 "f_to_f16"
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Name 523 "d_to_f16"
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Decorate 461(if64v) Flat
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Decorate 461(if64v) Location 0
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Decorate 508 ArrayStride 16
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Decorate 509 ArrayStride 64
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MemberDecorate 510(S) 0 Offset 0
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