Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
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@@ -19,6 +19,12 @@ spv.flowControl.frag
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Name 25 "bigColor"
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Name 30 "smallColor"
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Name 35 "gl_FragColor"
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Decorate 11(BaseColor) Location 5
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Decorate 14(otherColor) Location 3
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Decorate 17(c) Location 4
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Decorate 19(d) Location 0
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Decorate 25(bigColor) Location 1
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Decorate 30(smallColor) Location 2
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Decorate 35(gl_FragColor) Location 0
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2: TypeVoid
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3: TypeFunction 2
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