Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
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@@ -25,9 +25,14 @@ spv.forLoop.frag
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Name 94 "i"
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Name 104 "f"
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Name 117 "i"
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Decorate 11(BaseColor) Location 1
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Decorate 24(Count) Flat
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Decorate 24(Count) Location 3
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Decorate 28(bigColor) Location 0
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Decorate 36(gl_FragColor) Location 0
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Decorate 53(v4) Flat
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Decorate 53(v4) Location 4
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Decorate 104(f) Location 2
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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