Tests: More broadly use automapping binding/location.

This adds or changes binding/location decorations in 100s of shaders.
It also allows more output (spv.register.autoassign.rangetest.frag)
due to allowing ioMap() to fail.
This commit is contained in:
John Kessenich
2020-07-01 06:30:16 -06:00
parent b112fac003
commit f6facfa189
247 changed files with 1333 additions and 721 deletions

View File

@@ -25,9 +25,14 @@ spv.forLoop.frag
Name 94 "i"
Name 104 "f"
Name 117 "i"
Decorate 11(BaseColor) Location 1
Decorate 24(Count) Flat
Decorate 24(Count) Location 3
Decorate 28(bigColor) Location 0
Decorate 36(gl_FragColor) Location 0
Decorate 53(v4) Flat
Decorate 53(v4) Location 4
Decorate 104(f) Location 2
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32