Tests: More broadly use automapping binding/location.

This adds or changes binding/location decorations in 100s of shaders.
It also allows more output (spv.register.autoassign.rangetest.frag)
due to allowing ioMap() to fail.
This commit is contained in:
John Kessenich
2020-07-01 06:30:16 -06:00
parent b112fac003
commit f6facfa189
247 changed files with 1333 additions and 721 deletions

View File

@@ -26,6 +26,7 @@ spv.forwardFun.frag
Decorate 15(bar) RelaxedPrecision
Decorate 18(color) RelaxedPrecision
Decorate 20(BaseColor) RelaxedPrecision
Decorate 20(BaseColor) Location 1
Decorate 21(param) RelaxedPrecision
Decorate 22 RelaxedPrecision
Decorate 23 RelaxedPrecision
@@ -38,6 +39,7 @@ spv.forwardFun.frag
Decorate 32 RelaxedPrecision
Decorate 33 RelaxedPrecision
Decorate 36(d) RelaxedPrecision
Decorate 36(d) Location 2
Decorate 37 RelaxedPrecision
Decorate 44 RelaxedPrecision
Decorate 45 RelaxedPrecision
@@ -47,6 +49,7 @@ spv.forwardFun.frag
Decorate 59 RelaxedPrecision
Decorate 60 RelaxedPrecision
Decorate 63(bigColor) RelaxedPrecision
Decorate 63(bigColor) Location 0
2: TypeVoid
3: TypeFunction 2
8: TypeFloat 32