Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
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@@ -26,6 +26,7 @@ spv.forwardFun.frag
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Decorate 15(bar) RelaxedPrecision
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Decorate 18(color) RelaxedPrecision
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Decorate 20(BaseColor) RelaxedPrecision
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Decorate 20(BaseColor) Location 1
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Decorate 21(param) RelaxedPrecision
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Decorate 22 RelaxedPrecision
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Decorate 23 RelaxedPrecision
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@@ -38,6 +39,7 @@ spv.forwardFun.frag
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Decorate 32 RelaxedPrecision
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Decorate 33 RelaxedPrecision
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Decorate 36(d) RelaxedPrecision
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Decorate 36(d) Location 2
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Decorate 37 RelaxedPrecision
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Decorate 44 RelaxedPrecision
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Decorate 45 RelaxedPrecision
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@@ -47,6 +49,7 @@ spv.forwardFun.frag
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Decorate 59 RelaxedPrecision
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Decorate 60 RelaxedPrecision
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Decorate 63(bigColor) RelaxedPrecision
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Decorate 63(bigColor) Location 0
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2: TypeVoid
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3: TypeFunction 2
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8: TypeFloat 32
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