Tests: More broadly use automapping binding/location.

This adds or changes binding/location decorations in 100s of shaders.
It also allows more output (spv.register.autoassign.rangetest.frag)
due to allowing ioMap() to fail.
This commit is contained in:
John Kessenich
2020-07-01 06:30:16 -06:00
parent b112fac003
commit f6facfa189
247 changed files with 1333 additions and 721 deletions

View File

@@ -28,7 +28,10 @@ WARNING: 0:5: varying deprecated in version 130; may be removed in future releas
Name 66 "g"
Name 69 "gl_FragColor"
Name 75 "bigColor"
Decorate 35(d) Location 2
Decorate 58(BaseColor) Location 1
Decorate 69(gl_FragColor) Location 0
Decorate 75(bigColor) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32