Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
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@@ -28,7 +28,10 @@ WARNING: 0:5: varying deprecated in version 130; may be removed in future releas
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Name 66 "g"
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Name 69 "gl_FragColor"
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Name 75 "bigColor"
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Decorate 35(d) Location 2
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Decorate 58(BaseColor) Location 1
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Decorate 69(gl_FragColor) Location 0
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Decorate 75(bigColor) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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