Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
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@@ -68,13 +68,17 @@ Validation failed
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Decorate 108(i2DMSArray) DescriptorSet 0
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Decorate 108(i2DMSArray) Binding 10
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Decorate 132(ic1D) Flat
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Decorate 132(ic1D) Location 0
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Decorate 142(ic2D) Flat
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Decorate 142(ic2D) Location 1
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Decorate 152(ic3D) Flat
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Decorate 152(ic3D) Location 2
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Decorate 232(ii1D) DescriptorSet 0
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Decorate 232(ii1D) Binding 11
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Decorate 245(ui2D) DescriptorSet 0
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Decorate 245(ui2D) Binding 12
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Decorate 248(value) Flat
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Decorate 248(value) Location 4
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Decorate 357(ii2DMS) DescriptorSet 0
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Decorate 357(ii2DMS) Binding 13
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Decorate 367(ui2DMSArray) DescriptorSet 0
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@@ -82,7 +86,9 @@ Validation failed
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Decorate 376(wo2D) DescriptorSet 0
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Decorate 376(wo2D) Binding 1
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Decorate 376(wo2D) NonReadable
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Decorate 381(fragData) Location 0
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Decorate 394(ic4D) Flat
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Decorate 394(ic4D) Location 3
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2: TypeVoid
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3: TypeFunction 2
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6: TypeInt 32 1
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