Tests: More broadly use automapping binding/location.

This adds or changes binding/location decorations in 100s of shaders.
It also allows more output (spv.register.autoassign.rangetest.frag)
due to allowing ioMap() to fail.
This commit is contained in:
John Kessenich
2020-07-01 06:30:16 -06:00
parent b112fac003
commit f6facfa189
247 changed files with 1333 additions and 721 deletions

View File

@@ -68,13 +68,17 @@ Validation failed
Decorate 108(i2DMSArray) DescriptorSet 0
Decorate 108(i2DMSArray) Binding 10
Decorate 132(ic1D) Flat
Decorate 132(ic1D) Location 0
Decorate 142(ic2D) Flat
Decorate 142(ic2D) Location 1
Decorate 152(ic3D) Flat
Decorate 152(ic3D) Location 2
Decorate 232(ii1D) DescriptorSet 0
Decorate 232(ii1D) Binding 11
Decorate 245(ui2D) DescriptorSet 0
Decorate 245(ui2D) Binding 12
Decorate 248(value) Flat
Decorate 248(value) Location 4
Decorate 357(ii2DMS) DescriptorSet 0
Decorate 357(ii2DMS) Binding 13
Decorate 367(ui2DMSArray) DescriptorSet 0
@@ -82,7 +86,9 @@ Validation failed
Decorate 376(wo2D) DescriptorSet 0
Decorate 376(wo2D) Binding 1
Decorate 376(wo2D) NonReadable
Decorate 381(fragData) Location 0
Decorate 394(ic4D) Flat
Decorate 394(ic4D) Location 3
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 1