Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
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@@ -19,8 +19,15 @@ spv.interpOps.frag
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Name 47 "samp"
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Name 72 "offset"
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Name 98 "fragColor"
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Decorate 13(if1) Location 0
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Decorate 24(if2) Location 1
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Decorate 33(if3) Location 2
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Decorate 41(if4) Location 3
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Decorate 47(samp) Flat
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Decorate 47(samp) Location 4
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Decorate 72(offset) Flat
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Decorate 72(offset) Location 5
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Decorate 98(fragColor) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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