Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
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@@ -14,6 +14,7 @@ spv.length.frag
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Name 14 "v"
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Name 26 "gl_FragColor"
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Name 32 "u"
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Decorate 14(v) Location 0
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Decorate 26(gl_FragColor) Location 0
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2: TypeVoid
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3: TypeFunction 2
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