Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
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@@ -39,12 +39,18 @@ spv.localAggregates.frag
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Name 134 "foo"
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Name 135 "foo2"
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Decorate 15(foo3) Flat
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Decorate 15(foo3) Location 9
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Decorate 40(coord) Location 0
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Decorate 90(condition) Flat
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Decorate 90(condition) Location 18
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Decorate 98(color) Location 1
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Decorate 108(gl_FragColor) Location 0
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Decorate 128(samp2D) DescriptorSet 0
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Decorate 128(samp2D) Binding 0
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Decorate 134(foo) Flat
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Decorate 134(foo) Location 2
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Decorate 135(foo2) Flat
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Decorate 135(foo2) Location 4
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2: TypeVoid
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3: TypeFunction 2
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6: TypeInt 32 1
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