Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
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@@ -30,8 +30,26 @@ spv.loopsArtificial.frag
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Name 153 "d2"
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Name 154 "d3"
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Name 157 "Count"
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Decorate 11(BaseColor) Location 11
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Decorate 17(bigColor4) Location 6
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Decorate 27(d4) Location 15
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Decorate 80(d13) Location 16
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Decorate 140(gl_FragColor) Location 0
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Decorate 142(bigColor) Location 0
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Decorate 143(bigColor1_1) Location 1
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Decorate 144(bigColor1_2) Location 2
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Decorate 145(bigColor1_3) Location 3
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Decorate 146(bigColor2) Location 4
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Decorate 147(bigColor3) Location 5
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Decorate 148(bigColor5) Location 7
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Decorate 149(bigColor6) Location 8
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Decorate 150(bigColor7) Location 9
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Decorate 151(bigColor8) Location 10
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Decorate 152(d) Location 12
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Decorate 153(d2) Location 13
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Decorate 154(d3) Location 14
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Decorate 157(Count) Flat
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Decorate 157(Count) Location 17
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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