Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
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@@ -31,7 +31,7 @@ spv.meshShaderSharedMem.mesh
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MemberDecorate 37(block0) 0 Offset 0
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Decorate 37(block0) Block
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Decorate 39 DescriptorSet 0
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Decorate 39 Binding 0
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Decorate 39 Binding 1
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Decorate 55(uni_image) DescriptorSet 0
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Decorate 55(uni_image) Binding 0
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Decorate 55(uni_image) NonReadable
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