Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
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@@ -38,6 +38,7 @@ spv.meshShaderTaskMem.mesh
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MemberDecorate 28(taskBlock) 1 PerTaskNV
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MemberDecorate 28(taskBlock) 1 Offset 16
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Decorate 28(taskBlock) Block
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Decorate 30(mytask) Location 0
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Decorate 35 ArrayStride 4
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MemberDecorate 36(bufferBlock) 0 Offset 0
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MemberDecorate 36(bufferBlock) 1 Offset 16
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