Tests: More broadly use automapping binding/location.

This adds or changes binding/location decorations in 100s of shaders.
It also allows more output (spv.register.autoassign.rangetest.frag)
due to allowing ioMap() to fail.
This commit is contained in:
John Kessenich
2020-07-01 06:30:16 -06:00
parent b112fac003
commit f6facfa189
247 changed files with 1333 additions and 721 deletions

View File

@@ -38,6 +38,7 @@ spv.meshShaderTaskMem.mesh
MemberDecorate 28(taskBlock) 1 PerTaskNV
MemberDecorate 28(taskBlock) 1 Offset 16
Decorate 28(taskBlock) Block
Decorate 30(mytask) Location 0
Decorate 35 ArrayStride 4
MemberDecorate 36(bufferBlock) 0 Offset 0
MemberDecorate 36(bufferBlock) 1 Offset 16