Tests: More broadly use automapping binding/location.

This adds or changes binding/location decorations in 100s of shaders.
It also allows more output (spv.register.autoassign.rangetest.frag)
due to allowing ioMap() to fail.
This commit is contained in:
John Kessenich
2020-07-01 06:30:16 -06:00
parent b112fac003
commit f6facfa189
247 changed files with 1333 additions and 721 deletions

View File

@@ -39,7 +39,7 @@ spv.meshTaskShader.task
MemberDecorate 47(block0) 0 Offset 0
Decorate 47(block0) Block
Decorate 49 DescriptorSet 0
Decorate 49 Binding 0
Decorate 49 Binding 1
Decorate 65(uni_image) DescriptorSet 0
Decorate 65(uni_image) Binding 0
Decorate 65(uni_image) NonReadable
@@ -51,6 +51,7 @@ spv.meshTaskShader.task
MemberDecorate 88(Task) 2 PerTaskNV
MemberDecorate 88(Task) 2 Offset 32
Decorate 88(Task) Block
Decorate 90(mytask) Location 0
Decorate 113(gl_TaskCountNV) BuiltIn TaskCountNV
Decorate 115 BuiltIn WorkgroupSize
2: TypeVoid