Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
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@@ -39,7 +39,7 @@ spv.meshTaskShader.task
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MemberDecorate 47(block0) 0 Offset 0
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Decorate 47(block0) Block
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Decorate 49 DescriptorSet 0
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Decorate 49 Binding 0
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Decorate 49 Binding 1
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Decorate 65(uni_image) DescriptorSet 0
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Decorate 65(uni_image) Binding 0
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Decorate 65(uni_image) NonReadable
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@@ -51,6 +51,7 @@ spv.meshTaskShader.task
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MemberDecorate 88(Task) 2 PerTaskNV
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MemberDecorate 88(Task) 2 Offset 32
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Decorate 88(Task) Block
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Decorate 90(mytask) Location 0
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Decorate 113(gl_TaskCountNV) BuiltIn TaskCountNV
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Decorate 115 BuiltIn WorkgroupSize
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2: TypeVoid
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