Tests: More broadly use automapping binding/location.

This adds or changes binding/location decorations in 100s of shaders.
It also allows more output (spv.register.autoassign.rangetest.frag)
due to allowing ioMap() to fail.
This commit is contained in:
John Kessenich
2020-07-01 06:30:16 -06:00
parent b112fac003
commit f6facfa189
247 changed files with 1333 additions and 721 deletions

View File

@@ -16,7 +16,10 @@ spv.nonSquare.vert
Name 22 "m32"
Name 28 "gl_Position"
Name 55 "v4"
Decorate 12(v3) Location 0
Decorate 22(m32) Location 0
Decorate 28(gl_Position) BuiltIn Position
Decorate 55(v4) Location 1
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32