Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
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@@ -16,7 +16,10 @@ spv.nonSquare.vert
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Name 22 "m32"
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Name 28 "gl_Position"
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Name 55 "v4"
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Decorate 12(v3) Location 0
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Decorate 22(m32) Location 0
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Decorate 28(gl_Position) BuiltIn Position
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Decorate 55(v4) Location 1
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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