Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
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@@ -35,6 +35,7 @@ spv.precision.frag
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Name 119 "s"
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Decorate 12(foo(vf3;) RelaxedPrecision
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Decorate 11(mv3) RelaxedPrecision
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Decorate 23(highfin) Location 2
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Decorate 27 RelaxedPrecision
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Decorate 28 RelaxedPrecision
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Decorate 41(sum) RelaxedPrecision
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@@ -49,11 +50,14 @@ spv.precision.frag
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Decorate 58(arg2) RelaxedPrecision
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Decorate 60(d) RelaxedPrecision
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Decorate 62(lowfin) RelaxedPrecision
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Decorate 62(lowfin) Location 0
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Decorate 63 RelaxedPrecision
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Decorate 64(mediumfin) RelaxedPrecision
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Decorate 64(mediumfin) Location 1
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Decorate 65 RelaxedPrecision
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Decorate 66 RelaxedPrecision
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Decorate 76(mediumfout) RelaxedPrecision
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Decorate 76(mediumfout) Location 0
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Decorate 77 RelaxedPrecision
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Decorate 78 RelaxedPrecision
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Decorate 79 RelaxedPrecision
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@@ -79,6 +83,7 @@ spv.precision.frag
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Decorate 115 RelaxedPrecision
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Decorate 116 RelaxedPrecision
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MemberDecorate 117(S) 1 RelaxedPrecision
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Decorate 119(s) Location 3
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Decorate 123 RelaxedPrecision
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Decorate 127 RelaxedPrecision
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Decorate 128 RelaxedPrecision
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